11/8/2022 0 Comments Conquest of elysium 5 guide![]() ![]() well not exactly destroy everything but at least give the archers a decent fight. It may make more sense to opt for those 300 dragon spawn in the mid-game and then later when armies start to matter less to switch over to upgrading your spellcasters.īlack Dragon Spawn: These guys are actually decent if you want to surprise a castle/citadel that has a modest garrison. #Conquest of elysium 5 guide upgradeAs Draken pointed out, you could get 300 dragon spawn for 300 gems and 1500 gold, versus using those 300 gems to upgrade a sorcerer to a king and getting level 3 combat magic. And they have low hp and morale just like the rest of the kobolds but with some good armor to offset it. BUT they cost a gem for each you recruit. Yes, most of them have some cool damaging abilities like bows on the white dragon spawn and flaming breath on the red dragon spawn. Red/White/Green/Blue Dragon Spawn: These guys are fairly expensive but may be worthwhile depending on your situation. It may even be game changing so consider this carefully. If you get them with other flying units, you'll move quickly across terrain which is nice. ![]() It's not like they're amazing in combat but they're decent like the above. I'd still take the green over the rest any day.įlying White Archers/Warriors: These are nice if you want to ascend to the heavens and take a cloud city or some such. The green archers are especially nice because of their poison ability but your army may already be half-destroyed before it really starts to take out units. They won't exactly one-shot a knight but a massed bunch of them will take care of most medium-range units all the same. White/Green Archers: Now we're starting to talk about some semi-decent firepower, these are the only units you should be recruiting early game in my opinion. These will do in a pinch but prefer the archers. Kobolds need massed ranged because their melee troops are so terrible. Red/Blue Kobold Slingers: Terrible, but better than the vanilla kobolds. meh.īlack Kobold Scout: I mean, you needed a scout to see all those pesky brigands right? Here you go, and it even has stealth. Stealth is nice when used effectively but overall. I would recommend just waiting for them to spawn from Kobold Strongholds whenever you start producing those.īlack Kobold Warriors: Same as above, just with the stealth bonus. Nothing to write home about and it is therefore debatable if they are worth the additional 5 iron you have to spend to recruit them. Overall, they're essentially just a little bit more survivable than regular kobolds. A little bit better weapons, a little bit better hp, and as of this writing, the same terrible morale. Red/White/Green/Blue Kobold Warriors: These guys at least have shields. Otherwise they are only useful as fodder just like the others. This may be useful in certain hit-and-run guerrilla warfare situations when you also have a black kobold leader (Chief/Shaman/Prophet). just feed them to the dragons/drakes at your earliest convenience.īlack Kobolds: These guys are also pretty awful EXCEPT that they can stealth. At best, they are useful against a magic user or elemental of their respective type. Essentially these guys are among the weakest troops in the game aside from their resistances and terrain stealth/move bonuses. They have low morale, low hp, and low damage. Red/White/Green/Blue Kobolds: These guys are your basic fodder troops. And fire magic is very common in the game and so they may be quite strong depending on what you're up against even without their Dragon Spawn. they make up for this somewhat by having perhaps the strongest Dragon Spawn of any color. Each color has their own strengths which make them stand out, though red are possibly the weakest since they only have fire immunity and lack even archers (they have slingers instead). ![]() Blue kobolds have snow move and snow stealth. White kobolds troops can often have flying. Some of the colors also get additional advantages, such as green kobolds having forest stealth, swamp move, and their archers using poison on their arrows. For black kobolds, they have no immunities but are instead stealthy. Red is immune to fire, White is immune to lightning etc. All kobolds each have the advantage of being immune to their respective elements, e.g. It seems appropriate to start with a mention about the various color types for kobolds. A special thanks to Maverick00053, mergele, and Draken for their helpful suggestions! And additional thanks to dopamine released for urging me to make this into an official guide. ![]()
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